A patch for The Last of Us Part I on PlayStation 5 is now live. This update features improvements and fixes for combat, accessibility, and more. It also includes additional content.
- [Brazilian Portuguese] Remastered and increased the audio quality for in-game voice lines
- Adjusted aim sensitivity from 1-10 to 1-100, with a lower minimum sensitivity
- Companion characters now throw bricks at enemies during combat more consistently
- Rifle weapons now use hit-scan instead of projectile physics to determine whether they hit an enemy
- Increased the pump shotgun's base fire rate
- Melee and Fire may now be bound to the same button in Customize Controls (Options > Controls > Customize Controls)
- Speedrun Mode timer now pauses during black screen fades
- Melee attacks using a two-handed melee weapon now kill stunned enemies
- Meleeing while sprinting now staggers Infected enemies for longer
- Player character can move sooner after finishing a melee swing
- Companion characters rescue the player character from enemy grapples more consistently
- Shotguns and rifles begin rechambering sooner after being unholstered
- Melee attacks that send enemies to their knees now combo into finishers, whether or not the player has a melee weapon
- Increased time that human enemies are staggered after being punched
- Enemies no longer beg for their lives when they can't be easily reached by the player
- Adjusted timing of various checkpoints throughout the game
- Numerous visual improvements and adjustments throughout the game
- Multiple fixes to subtitles, UI text, and Screen Reader lines
- [Grounded Difficulty] Reduced the accuracy of the turret truck
- [Permadeath Mode] The deer hunt is no longer considered a combat encounter
Bug Fixes
- Drawing the bow no longer reduces the player's accuracy with other weapons
- Fixed an issue where the player may spin around their target when using sprinting melee attacks
- Fixed an issue where a melee swing may be canceled mid-swing when holding a shotgun
- Loading save files no longer affects the number of bonus feature unlock points currently available
- Fixed an issue where some weapons’ reloads may be interrupted before all bullets were loaded
- Corrected accuracy of the El Diablo pistol when using its scope
- Fixed an issue where nail bombs may be retrieved after detonating
- Director’s Commentary now plays during the final credits
- Rechambering a weapon now registers as complete sooner, so the player won't have to repeat the animation if interrupted
- Baseball bats now do the same damage against Clickers as other two-handed melee weapons
- Player no longer automatically succeeds when machete-wielding enemies do an evasive counterattack
- Fixed an issue where Infected may use a human enemy’s grab attack when grabbing the player from behind
- Fixed an issue where companion characters may die in combat at unintended times
- Removed some cover positions that allowed enemies to shoot the player character without revealing themselves
- Infected no longer enter the 'beg for life' state
- Fixed an issue where some items and ingredients were not added to the player's inventory when collected
- Fixed issues with some in-game cutscenes where the player may get interrupted if attacked
- [The Prologue] Tommy will lead the player more consistently
- [The Prologue] Fixed an issue where player character may die during the car crash cutscene
- [Tommy’s Dam] Fixed an issue where the player character may get stuck behind a door during the fight at the hydroelectric dam
- [The Firefly Lab] Shooting a doctor will no longer make them invincible to flamethrowers
- [New Game+] All extra ammo and ingredient types now appear as intended when playing in Full Loadout mode on Grounded difficulty.
Left Behind Standalone
- The arcade minigame will not request multiple attacks that deal no damage in a row
- Moved a corpse's arm to the correct location
- Improved Ellie's accuracy to match her accuracy during the main story
Accessibility
- Improved Navigation Assistance goal placement across various locations
- Fixed button prompts that showed the incorrect button in certain circumstances
- Fixed some collectible items not highlighting correctly when using High Contrast Mode
- Fixed various issues where the incorrect cue would play when using audio cues
- Fixed issue in Chapter and Encounter Select menus where the Screen Reader did not read sub-chapter names
Additional Content
- New HBO® in-game t-shirt cosmetics for Ellie
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