New Content
- Grounded II: Making The Last of Us Part II
- Learn directly from the team at Naughty Dog about what it took to bring the acclaimed sequel The Last of Us Part II to life, with a new behind-the-scenes look at development.
- New Bonus skins for Ellie and Abby
Bug Fixes and Improvements
Accessibility
- Multiple screen reader improvements and bug fixes
- Changes made to improve HUD color readability
- Fixed audio cues when zooming in with scope on body regions of characters
- Fixed an issue with supply crates while using High Contrast Display
- [No Return] Fixed an issue where HUD color changes wouldn’t save
- [Lost Levels] Improved navigation assistance
Gameplay
No Return
- “Mixed Bag” trophy now counts damage-over-time kills from molotovs
- Fixed an issue where the Planning Board could inaccurately display active Mods on an encounter
- Fixed an issue where players could quit out during death in a No Return run without penalty
- Fixed an issue where Joel and Tommy could become stun locked by repeated melee attacks
- Fixed an issue in the Arcade Bloater boss level where Infected would not jump down from balcony
- Fixed cases where Gambits would appear that are impossible to complete in certain encounters
- Fixed issues in Garage Bloater boss level where player could become unreachable by Infected
- Fixed an issue where Clicker kills were not counting toward Challenge goals
- Fixed an issue where detailed statistics weren't displayed after a No Return encounter
- Fixed issues related to the “Stealth Kills Boost Movement” speed modifier
- Dropped bombs from enemies no longer negatively count towards player’s accuracy statistics
- Mirror gameplay modifiers can no longer be enabled in No Return
Other Modes
- [Guitar Free Play] Fixed an issue that prevented one Nylon Guitar string from playing
- [Lost Levels] Multiple bug fixes for commentary bubble counters
General
- Multiple UI tweaks and improvements throughout game, particularly within No Return
- Fixed a crash that could occur when progressing naturally from Santa Barbara to the Epilogue
- Players can now enable the Director Commentary without having to first beat the Story
- Fixed an issue where the main menu's boat scene may not correctly match the player's current level of story progression
- Fixed an issue where the incorrect weapon skin would be active while in a workbench
- Fixed an issue which allowed gameplay modifiers to inadvertently affect 'Making Of' content
- Fixed an issue where the main menu's scene may not correctly match the player's current level of story progression
- Fixed an issue where game could become temporarily locked at 40 FPS in uncommon boot conditions
- Fixed an issue with Model Viewer preview display
- Fixed an issue where Bow Resistance could be locked with Adaptive Triggers enabled
- Fixed multiple issues with PS4 save data imports
- Fixed issue where player may become stuck on a black screen after quitting and reopening game with a completed save file
- [No Return] Fixed a crash that could occur when viewing the final score of a Daily Run
- [No Return] Fixed an issue where players were unable to change weapon skins for certain characters
Localization
- Various minor localization fixes across multiple languages
- Fixed a crash that could occur when text language is set to Japanese, Simplified Chinese, or Traditional Chinese, specifically while navigating through menus
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