A hotfix for The Last of Us Part I is now live. This patch addresses the following fixes:
- Fixed an issue where loading into the game while shaders are building in the background causes an infinite hang
- Fixed an issue where, following a crash, the crash data may submit incomplete telemetry
We at Naughty Dog and our partners at Iron Galaxy are closely watching player reports to support future improvements and patches. We are actively optimizing, working on game stability, and implementing additional fixes which will all be included in regularly released future updates.