A patch for The Last of Us Part II Remastered for PC is now available.
- Addressed a bug where players were unable to fire weapons on the first mouse click, after using the mouse to restart a checkpoint.
- Fixed an issue where players would automatically fire their weapon, when aiming after a stealth kill, if the Reload/Quick Throw/Use action was mapped to [R].
- Enabling NVIDIA DLSS Frame Generation in the launcher now increases the frame rate by the same amount as enabling it in the in-game Display menu.
- Addressed an issue where completing a No Return Challenge would not reward the player with the associated weapon skin.
- Refracted light in the aquarium is no longer affected by high frame rates, preventing it from being distracting and overly flashy.
- Resolved shadow pop-in issues on the side of a building and flickering in a blood stain on the floor of a building in the Capitol Hill area.
- Fixed a crash that could occur when loading into a cutscene with a wide Field of View setting.
- Resolved a bug that could cause Direct3D Invalid Call crashes.
- Fixed a bug that caused some username text on No Return leaderboards to appear as question marks.
- Resolved an issue that could cause dark lines to appear in volumetric fog during camera movement on ultrawide aspect ratios.
- Updated AMD FidelityFx to version 1.1.3 and resolved excessive jitter on Steam Deck when FSR Frame Generation is enabled.
- Addressed a bug where pressing 'Reset to Default' in the Graphics menu would cause the preset to incorrectly appear as 'Custom'.
- Various fixes for visual bugs in ultrawide cinematics.
- Various stability improvements.
- Various localization fixes.
- Various UI bug fixes.
Game version: v1.2.10416.0553
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